This website presents the outcomes of the project "Development of a Music Creation System Applying Quantum Gate Circuits", which was supported by the 2018 Mitou (Unexplored) Target Projects – Gate-Type Quantum Computer Division of the Information-technology Promotion Agency (IPA), Japan, from 2018 to 2020. This website also documents subsequent research activities encompassing theoretical, practical, and performative explorations that have evolved from the original project.
このウェブサイトでは、2018年度未踏ターゲット事業(情報処理推進機構(IPA)/ゲート型量子コンピュータ分野)の支援を受けて2018年から2020年にかけて実施された「量子ゲート回路を応用した音楽創作システムの開発」プロジェクト、及びそれに引き続く開発で得られた理論的・実践的・パフォーマンス的な研究活動について紹介しています。
Quantum game-based musical interaction
Quantum-Game dual synth (Demo)
Experience a real-time quantum game-based musical interaction system.
Access: http://qgame.quantum-creation.jp:5050/
(Note: The server may be temporarily stopped for maintenance or updates without prior notice. )
S.Souma, "Development of an Interactive Sound Generation System Based on Quantum Game Theory,"
Presented at the 3rd International Symposium on Quantum Computing and Musical Creativity (ISQCMC 2025), Palermo, Italy. https://2025.isqcmc.org/
User Manual
Two players (or one person using two devices/browsers) agree on a Team/Room ID (any string is fine).
Each player enters the same ID and clicks “Join by ID”.
If both players join successfully, the system will assign them Seat A and Seat B automatically.
If Seat shows “SPEC”, it means the ID is currently in use.
Please enter a different (arbitrary) ID.
After accessing the page, click “Quick Match”.
The screen will display “Waiting for another player...”
When another user also accesses the page and clicks “Quick Match”,
both users will be matched automatically, and Seat A / Seat B will be assigned at that moment.
Once Seat A/B are assigned, the interaction proceeds as follows:
Each player selects their quantum strategy parameters (θ and φ) on their client.
These parameters define the player’s quantum “intention” for the next musical interaction.
Strategies may be changed at any time before triggering the next measurement.
Click “Update Round” to submit your current strategy to the server.
This action does not produce sound yet — it only updates the strategic state for the next measurement.
Unlike a fixed turn-taking system, either player can update the round at any moment.
This flexibility is intentional:
the timing of this update itself becomes a form of musical negotiation or psychological gameplay.
When a player presses a key, the server performs the quantum measurement using the most recently updated strategies.
The measurement outcome (00, 01, 10, or 11) is displayed, and the corresponding pitch shift is applied to the sound that is played.
Each key press triggers a new measurement, allowing players to experience the interference-based interaction directly through sound.
Both players adjust θ and φ
Press Update Round
Play keys → hear quantum outcome as sound
Adapt strategy and repeat
“Update Round” sets the intentions,
“Key press” reveals the interaction result through sound.
Summary of "MITOU" project + α (2018-2021)
The results of the Mitou project, along with part of its subsequent development, have been published in the following book chapter:
Souma, S. (2022). Exploring the Application of Gate-Type Quantum Computational Algorithm for Music Creation and Performance. In: Miranda, E.R. (eds) Quantum Computer Music. Springer, Cham. https://doi.org/10.1007/978-3-031-13909-3_5
Author’s Accepted Manuscript (PDF): Download here
This is a post-peer-review, pre-copyedit version of a chapter published in Quantum Computer Music.
The final authenticated version is available online at:
https://doi.org/10.1007/978-3-031-13909-3_5
Citation:
Souma, S. (2022). Exploring the Application of Gate-Type Quantum Computational Algorithm for Music Creation and Performance. In: Miranda, E.R. (eds) Quantum Computer Music. Springer, Cham. https://doi.org/10.1007/978-3-031-13909-3_5
Short-short summary of Mitou project (2018-2020)
Presentation movie (in Japanese)
recorded in Feb. 7, 2020 as the final presentation of IPA project.
Sorry that both the slides and presentation are in Japanese, but I believe that basic idea (presented after 0:06:33) will be understandable without understanding Japanese (some demonstrations are also included).
Contact:
Satofumi Souma (ssouma@harbor.kobe-u.ac.jp)
Department of Electrical and Electronic Engineering, Kobe University
問い合わせ先:
相馬聡文 (ssouma@harbor.kobe-u.ac.jp)
神戸大学大学院 工学研究科 電気電子工学専攻